I think if I add in items to collect or places of interest to interact, read and learn from in my game level that would be a much more clever way of implementing story into the game than just providing the player with a voice over or a floating dialogue box that explains what is going on. There are difficulties with the collection ideas as I think I'd then need to develop an inventory system which may be quite complex and time consuming for this project. However, I do think it's still something for me to take into consideration when thinking about storytelling.
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My 'Ragnarok Online' Inspiration Board |
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