The environments in Lords of the Fallen aren't particularly varied - chapel, snowy castle exterior, castle interior, darker snowy castle. it can be quite 'samey' but what designs do have, have been done very well in my eyes. Something I always notice when playing Lords of the Fallen is the feeling that the world is still alive. It follows with the theme I'm looking at; abandoned, ancient architecture in a mystical land. However with the weather interacting with the levels - constant snow blizzards, rushing winds and natural sounds, it makes you feel that despite the place being almost entirely barren; nature is still present, the world is still living and breathing even in contrast to whatever has happened in the games story.
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My 'Lords of the Fallen' Inspiration Board |
On top of weather effects, I also really love the usage of unnatural colour temperatures in some areas lighting. Lords of the Fallen sometimes uses luminous greens and bright reddish/pinkish light to dramatize the mood of the players surroundings. For instance, in the graveyard area, there's a vibrant green light shining from a crypt entrance. This has a great magical, dark feeling to it as often in games, shades of greens, greys and dark blues together often signify something necrotic, undead or sinister. I really like this usage of colour temperatures to reinforce the personality of a setting.
Lords of the Fallen has really reminded me, I should take weather, climate and eco-systems into consideration with dressing my environment. I also need to remember to spend time on sound and how I can use noise to give an area depth and character. If I make sure sound and aesthetic link up well, it'll add an extra dimension to my environment and hopefully make it more believable to the player. I don't want them to be distracted by 'this is a game made for a university project', I really would like it to pass as a prototype designed game that has had thought put into it.
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