Saturday, February 28, 2015

EP: Level Design & Storytelling

I'm looking more and more into how other approach level design and storytelling efficiently. I found an article on worldofleveldesign.com (Link) that explains thoroughly an effective way to approach designing a game level. I've found it really helpful and informative for what I should take into consideration when planning what I'm going to make and how I'm going to go about it.

I decided to put together some notes that I can go back to when I want to check on things I should be considering at various stages through my project.


On top of that, I discovered an article that compares the storytelling in Dark Souls vs Elder Scrolls IV: Skyrim (Link). Some points brought forward by the writer are spot on, in my opinion. There's commentary on the different forms both games present their lore and story arcs to their players. I've also compiled some points from this article into notes too so I can use them for reference in future when thinking of different ways of storytelling and why they're used.

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