Thursday, November 13, 2014

CoP 3 - Neverwinter's Foundry Practical Planning


I've decided to adapt a James Bond into a Neverwinter quest/storyline. I wanted a sort of iconic world/cast of characters that people would be able to recognise even if presented through a very different platform, others I had in mine such as Lord of the Rings and Star Wars seemed a little bit too big in scale to recreate. James Bond however, I feel is on a much smaller scale and is just as iconic. I think I've got plenty to work with to reference to players which will make the satire of the whole thing easily recognised.

So planning out somethings for consideration when making the quest itself in the Foundry, I think I'll be going with a heavily inspired Goldeneye theme although I might just slap in some other references from other films to make it into a bit of a Bond mash-up storyline.

Characters:

- James Bond/Agent 007 > Player
- M > Quest NPC, Mission Assignment (Questgiver?)
- Q > Quest NPC, Present the Player with helpful equipment, talk over tactics.
- Natalya Simonova > Quest NPC, Damsel in Distress Cliché?
- Agent 006/Janus > End Boss. (Quest Completion)
- General Arkady Grigorovich Ourumov > Red Herring Enemy
- Xenia Onatopp > Femme Fatale Mini-Boss.
- Boris Grishenko - Intelligent, Technowiz Mini-Boss.

Concise Quest Description:

- Quest Brief from M delivered, to work with 006 to take down General Arkady Grigorovich Ourumov (works for Janus Crime Syndicate).
- Q provides Player with some kind of equipment/reward to help with the quest.
- Ourumov kills 006, Player kills Ourumov.
- Player tracks down a lead for the Janus Crime Syndicate, Xenia Onatopp.
- Player finds and kills Xenia, after she says the Player needs to find Boris Grishenko for intel on the location of the leader of the Janus Crime Syndicate.
- Player does some kind of object finding/interactive (puzzle?) sub-quest to enter Boris Grishenko's lab.
- Player kills Boris Grishenko and retracts information on the Janus Crime Syndicates' leader's location.
- 006 Ambushes Player explaining he has betrayed him, Player has to defeat 006.
- End quest at M.


I'm really hoping all of this is possible, depending on how flexible the game allows me to be with map transitions, this should be doable!

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