Thursday, March 5, 2015

EP: Research - Half-Life 2 & Portal

Half-Life 2 & Portal have been something I have looked at later on mainly for the puzzle mechanic aspects that it has. These games by Valve often have a puzzle-based type of level progression. If it's simple or complex, there's always a sense of obstacles for players to overcome throughout the level that the player is within at that time.

I've also noticed with Half-Life 2 and Portal that there are no models for the players limbs in the First-Person view and there are no animations played for when buttons, levels and objects are interacted with. I think if I took this same approach to design of the character, it would save me having to model, rig and animate arms limbs for the player character which would save me time on the project.

My 'Half-Life 2' Inspiration Board
My 'Portal' Inspiration Board

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