- Boulders/Falling Environment
- Ground Spikes
- Levers & Buttons
- Elevators
- Confined Spaces - Crouch Mechanic orientated
- Timed Platforms
I've tried to include a 'Monument' in each idea so I can give atleast a little non-interpretive information to the player so they can gain some inkling of where they are with assurance. I decided to go with an 'Observatory' structure for where the NPC resides. The backstory idea currently of the NPC is:
'The Watcher'
Physically huge hole in head.
Speaks about being
sent to this observatorium as a punishment.
He betrayed the
higher-up Gods (creators). Jealous of the newer creations, feels betrayed
himself because he was one of the many first-born species.
Sentenced to suffer
and watch the very creations he despises until death.
I've been mindful of keeping the curse/hex/emotion thing forming into a tangible physical attribute for him. I'm still thinking of different bios and ideas, this isn't set in stone but I'm happy with the idea of the NPC residing in an observatory locked away/stranded in a high place away from civilization.
In terms of level, I've included some Trigger events - mostly falling/decaying environment areas, meant to provide the player with a blockage in their pathway, forcing them to think of an alternative route. On top of this, it also describes the scene as being ancient, old and not looked after. I may end up merging some aspects of every floor plan together depending on feedback from peers.
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My Floor Plan Ideas |
EDIT AFTER FEEDBACK:
#4 Extra Platforms
at the End of the level,falling/destroyed-by-trigger environment. Force player to learn patterns.
#1 Replacement for
Weighted Cage area - Pick up objects to form pathways. E.g. Plank
#1 and #3 have a
direct view of the end of the level. Gives visual representation of a goal for
the player to aim for.
#4 Hides the end
objective but discovering the Observatory goal gives the player a sense of
exploration. Another feeling of success?
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