Found this article on Gamasutra which goes into some of the different attributes various enemies have in games (Link). The article explains that level design often makes or breaks a game and enemies (which from reading Koster, can be identified as an 'obstacle') are great way to make a level interesting and a good way to deliver challenges/puzzles to the player.
While I don't think my level will feature any enemies, I think I can use some of the attributes that this 'Build a Bad Guy Workshop' article has identified and possibly apply them to environment obstacles. I think by using some of these attributes I can create puzzles and obstacles for the player to overcome which will hopefully make my level more interesting and 'game-like'. I've put together a list of some of the attributes I think I may be able to apply, or interesting concepts I think I might be able to make work.
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