Sunday, March 1, 2015

EP: Research - Build a Bad Guy Workshop

Found this article on Gamasutra which goes into some of the different attributes various enemies have in games (Link). The article explains that level design often makes or breaks a game and enemies (which from reading Koster, can be identified as an 'obstacle') are great way to make a level interesting and a good way to deliver challenges/puzzles to the player.

While I don't think my level will feature any enemies, I think I can use some of the attributes that this 'Build a Bad Guy Workshop' article has identified and possibly apply them to environment obstacles. I think by using some of these attributes I can create puzzles and obstacles for the player to overcome which will hopefully make my level more interesting and 'game-like'. I've put together a list of some of the attributes I think I may be able to apply, or interesting concepts I think I might be able to make work.

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