Jabbar Raisani shows in this article (Link), a really nice quick development of how a digital 3D prototype model in Zbrush can develop into a real world asset.
Raisani refers to the fact that the first thing they do is open up Zbrush and sculpt out quick ideas to get a feel for something they want to work towards. I suppose this is a great way for churning through ideas for a costume as you get to move the idea around rather than just view it on a 2D plane. If you can move the concept around and see how it looks and feels from different angles it helps the artist gain a better understanding. 3D prototyping like this can really inform good design choices in the concept stage because it offers a deeper understanding to a designer of the subject.
It's great that Zbrush can be used for so many different tasks in the design process for game & film and I think that's what makes it such a valuable piece of software to train in and use for design.
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